A Programmer's Introduction to C# 2.0, Third Edition

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A Programmer's Introduction to C# 2.0, Third Edition is a critical update to the highly successful second edition. It is written by a member of the original C# language-design team and a C# program manager, so you can be certain this book contains the expertise you're looking for.

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Introduction

A Programmer's Introduction to C# 2.0, Third Edition is a critical update to the highly successful second edition. It is written by a member of the original C# language-design team and a C# program manager, so you can be certain this book contains the expertise you're looking for.

This third edition covers the new elements of C# 2005 that you'll soon embrace. This comprehensive tutorial explains features like generics, iterators, anonymous types, and partial classes. It is sure to be a key resource for all you C# programmers!

Author Information

Eric Gunnerson is a software design engineer in Microsoft's Visual C++ QA group and a member of the C# design team. In his professional career, he has worked primarily on database products and tools, and is proud that nearly half the companies he has worked for remain in business.

Nick Wienholt is an independent Windows and .NET consultant based in Sydney, Australia. He is the author of Maximizing .NET Performance, one of the top-selling .NET performance books. Since the book's release, it has ranked among Amazon's top 25 .NET titles. Wienholt was awarded the Microsoft MVP award in 2002, 2003, and 2004, and he cofounded the Sydney Deep .NET user group. He also writes technical articles for Australian Developer Journal, ZDNet, Pinnacle Publishing, Developer.com, MSDN Magazine (the Australia and New Zealand Edition), and Microsoft Developer Network. Wienholt is a keen participant in .NET-related newsgroups.

What is in this book

 

Contents

 

Foreword

Dedication

Acknowledgments

About This Book

Introduction

The C# Compiler and Other Resources

 

Chapter 1 - Object-Oriented Basics

 

What Is an Object?

Inheritance

Containment

Polymorphism and Virtual Functions

Encapsulation and Visibility

 

Chapter 2 - The .NET Runtime Environment

 

The Execution Environment

A Simpler Programming Model

Safety and Security

Powerful Tools Support

Deployment, Packaging, and Support

Metadata

Assemblies

Language Interop

Attributes

 

Chapter 3 - C# QuickStart and Developing in C#

 

Hello, Universe

Namespaces and Using

Namespaces and Assemblies

Basic Data Types

Classes, Structs, and Interfaces

Statements

Enums

Delegates and Events

Properties and Indexers

Attributes

Developing in C#

The Command-Line Compiler

Visual Studio.NET

Other Tools of Note

 

Chapter 4 - Exception Handling

 

What’s Wrong with Return Codes?

Trying and Catching

The Exception Hierarchy

Passing Exceptions on to the Caller

Caller Beware

Caller Confuse

Caller Inform

User-Defined Exception Classes

Finally

Efficiency and Overhead

Design Guidelines

 

Chapter 5 - Classes 101

 

A Simple Class

Member Functions

ref and out Parameters

Overloading

 

Chapter 6 - Base Classes and Inheritance

 

The Engineer Class

Simple Inheritance

Arrays of Engineers

Virtual Functions

Abstract Classes

Sealed Classes and Methods

 

Chapter 7 - Member Accessibility and Overloading

 

Class Accessibility

Using Internal on Members

internal protected

The Interaction of Class and Member Accessibility

Method Overloading

Method Hiding

Better Conversions

Variable-Length Parameter Lists

 

Chapter 8 - Other Class Details

 

Nested Classes

Other Nesting

Creation, Initialization, Destruction

Constructors

Initialization

Destructors

Managing Non-Memory Resources

IDisposable and the Using Statement

IDisposable and Longer-Lived Objects

Static Fields

Static Member Functions

Static Constructors

Constants

Read-Only Fields

 

Chapter 9 - Structs (Value Types)

 

A Point Struct

Boxing and Unboxing

Structs and Constructors

Design Guidelines

Immutable Classes

 

Chapter 10 - Interfaces

 

A Simple Example

Working with Interfaces

The as Operator

Interfaces and Inheritance

Design Guidelines

Multiple Implementation

Explicit Interface Implementation

Implementation Hiding

Interfaces Based on Interfaces

Interfaces and Structs

 

Chapter 11 - Versioning

 

A Versioning Example

Designed for Versioning

Designing for Versioning

 

Chapter 12 - Statements and Flow of Execution

 

Selection Statements

If

Switch

Iteration Statements

While

Do

For

Foreach

Jump Statements

Break

Continue

Goto

Return

Other Statements

lock

using

try/catch/finally

checked/unchecked

 

Chapter 13 - Variable Scoping and Definite Assignment

 

Definite Assignment

Definite Assignment and Arrays

 

Chapter 14 - Operators and Expressions

 

Operator Precedence

Built-In Operators

User-Defined Operators

Numeric Promotions

Arithmetic Operators

Unary Plus (+) over

Unary Minus (-) over

Bitwise Complement (~) over

Addition (+) over

Subtraction (-) over

Multiplication (*) over

Division (/) over

Remainder (%) over

Shift (<< and >>) over

Increment and Decrement (++ and --) over

Relational and Logical Operators

Logical Negation (!) over

Relational Operators over

Logical Operators over

Conditional Operator (?:)

Assignment Operators

Simple Assignment

Compound Assignment

Type Operators

typeof

is

as

Checked and Unchecked Expressions

 

Chapter 15 - Conversions

 

Numeric Types

Conversions and Member Lookup

Explicit Numeric Conversions

Checked Conversions

Conversions of Classes (Reference Types)

To the Base Class of an Object

To an Interface the Object Implements

To an Interface the Object Might Implement

From One Interface Type to Another

Conversions of Structs (Value Types)

 

Chapter 16 - Arrays

 

Array Initialization

Multidimensional and Jagged Arrays

Multidimensional Arrays

Jagged Arrays

Arrays of Reference Types

Array Conversions

The System.Array Type

Sorting and Searching

Reverse

 

Chapter 17 - Strings

 

Operations

String Encodings and Conversions

Converting Objects to Strings

An Example

String Interning

StringBuilder

Regular Expressions

‘Regular Expression Options

More Complex Parsing

 

Chapter 18 - Properties

 

Accessors

Properties and Inheritance

 

Use of Properties

Side Effects When Setting Values

Static Properties

Property Efficiency

Property Accessibility

Virtual Properties

 

Chapter 19 - Indexers and Enumerators

 

Indexing with an Integer Index

Indexing with a String Index

Indexing with Multiple Parameters

Enumerators and Foreach

Improving the Enumerator

Disposable Enumerators

GetEnumerator() Returns IEnumerator

GetEnumerator() Returns a Class that Implements IDisposable

GetEnumerator() Returns a Class that Doesn’t Implement IDisposable

Design Guidelines

 

Chapter 20 - Enumerations

 

A Line Style Enumeration

Enumeration Base Types

Initialization

Bit Flag Enums

Conversions

The System.Enum Type

 

Chapter 21 - Attributes

 

Using Attributes

A Few More Details

An Attribute of Your Own

Attribute Usage

Attribute Parameters

Reflecting on Attributes

 

Chapter 22 - Delegates

 

Using Delegates

Delegates to Instance Members

Multicasting

Delegates as Static Members

Delegates as Static Properties

 

Chapter 23 - Events

 

Add and Remove Functions

Custom Add and Remove

 

Chapter 24 - User-Defined Conversions

 

A Simple Example

Pre and Post Conversions

Conversions Between Structs

Classes and Pre and Post Conversions

Design Guidelines

Implicit Conversions Are Safe Conversions

Define the Conversion in the More Complex Type

One Conversion to and from a Hierarchy

Add Conversions Only as Needed

Conversions That Operate in Other Languages

How It Works

Conversion Lookup

 

Chapter 25 - Operator Overloading

 

Unary Operators

Binary Operators

An Example

Restrictions

Guidelines

A Complex Number Class

 

Chapter 26 - Other Language Details

 

The Main Function

Returning an Int Status

Command-Line Parameters

Multiple Mains

Preprocessing

Preprocessing Directives

Other Preprocessor Functions

Lexical Details

Identifiers

Literals

Comments

 

Chapter 27 - Making Friends with the .NET Frameworks

 

Things All Objects Will Do

ToString

Equals

Hashes and GetHashCode()

Design Guidelines

Value Type Guidelines

Reference Type Guidelines

 

Chapter 28 - System.Array and the Collection Classes

 

Sorting and Searching

Implementing IComparable

Using IComparer

IComparer as a Property

Overloading Relational Operators

Advanced Use of Hashes

Synchronized Collections

Case-Insensitive Collections

IClon]eable

Other Collections

Design Guidelines

Functions and Interfaces by Framework Class

 

Chapter 29 - Threading and  Asynchronous Operations

 

Data Protection and Synchronization

A Slightly Broken Example

Protection Techniques

Access Reordering and Volatile

Use of Volatile

Threads

Joining

Waiting with WaitHandle

Thread-Local Storage

Asynchronous Calls

A Simple Example

Return Values

Waiting for Completion

Classes That Support Asynchronous Calls Directly

Design Guidelines

 

Chapter 30 - Execution-Time Code Generation

 

Loading Assemblies

Making It Dynamic

Custom Code Generation

Polynomial Evaluation

A Custom C# Class

A Fast Custom C# Class

A CodeDOM Implementation

A Reflection.Emit Implementation

Summary

 

Chapter 31 - Interop

 

Using COM Objects

Being Used by COM Objects

Calling Native DLL Functions

Pointers and Declarative Pinning

Structure Layout

Calling a Function with a Structure Parameter

Hooking Up to a Windows Callback

Design Guidelines

 

Chapter 32 - .NET Frameworks Overview

 

Numeric Formatting

Standard Format Strings

Custom Format Strings

Date and Time Formatting

Custom Object Formatting

Numeric Parsing

Using XML in C#

InputOutput

Binary

Text

XML

Reading and Writing Files

Traversing Directories

Starting Processes

Serialization

Custom Serialization

Reading Web Pages

Accessing Environment Settings

 

Chapter 33 - Windows Forms

 

Our Application

Getting Started

The Form Designer

Finding Directory Sizes

Calculating Sizes 414

Displaying the Directory Tree and Sizes

Setting the Directory

Tracking Our Progress

 

Chapter 34 - DiskDiff: More Sophistication

 

Populating on a Thread

Interrupting a Thread

A Cancel Button

Decorating the TreeView

Expand-o-Matic

Populate on Demand

Sorting the Files

Saving and Restoring

Controlling Serialization

Serialization Performance

Finer Control of Serialization

 

Chapter 35 - DiskDiff: Making It Useful

 

Comparing Directories

File Manipulation

File and Directory Operations

Delete

Delete Contents

View in Notepad and Launch

Updating the User Interface

A Bit of Refactoring

Cleaning Up for the Parents

Keyboard Accelerators

Most Recently Used List

Tooltips

Increased Accuracy

Switching to Use Cluster Size

 

Chapter 36 - Deeper into C#

 

C# Style

Naming

Encapsulation

Guidelines for the Library Author

CLS Compliance

Class Naming

Unsafe Context

XML Documentation

Compiler Support Tags

XML Documentation Tags

XML Include Files

Garbage Collection in the .NET Runtime

Allocation

Mark and Compact

Generations

Finalization

Controlling GC Behavior

Deeper Reflection

Listing All the Types in an Assembly

Finding Members

Invoking Functions

Optimizations

 

Chapter 37 - Defensive Programming

 

Conditional Methods

Debug and Trace Classes

Asserts

Debug and Trace Output

Using Switches to Control Debug and Trace

BooleanSwitch

TraceSwitch

User-Defined Switch

 

Chapter 38 - The Command Line Compiler

 

Simple Usage

Response Files

Default Response File

Command-Line Options

 

Chapter 39 - C# Compared to Other Languages

 

Differences Between C# and C/C++

A Managed Environment

.NET Objects

C# Statements

Attributes

Versioning

Code Organization

Missing C# Features

Differences Between C# and Java

Data Types

Extending the Type System

Classes

Interfaces

Properties and Indexers

Delegates and Events

Attributes

Statements

Differences Between C# and Visual Basic 6

Code Appearance

Data Types and Variables

Operators and Expressions

Classes, Types, Functions, and Interfaces

Control and Program Flow

Select Case

On Error

Missing Statements

Other .NET Languages

 

Chapter 40 - C# Resources and Futures

 

C# Resources

MSDN

GotDotNet

Csharpindex

C-Sharp Corner

DotNet Books

C# Futures

 

Index

 

 

Note:
 

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